Bullet Power Ups
We understand that players have become tired of the original BANG! Defense formula. I have looked over some suggestions from the community, and want to outline some planned overhaul changes to the fundamental gameplay.
New Rogue-Lite Elements
In order to increase variety between matches, a new rogue-lite system will be implemented into BANG! Defense. This will feature a number of new power ups to bullets which can be unlocked throughout a match.
If you are unfamiliar with rogue-lite mechanics, this is fundamentally how it will work:
There will be a pool of different power ups. The game will initially feature the following bonuses:
Multi-shot, Piercing, Ice, Poison and Fire
Every 5x waves, players will be presented with a random selection of 3 power ups. Once you select a power up, it will be unlocked for the remaining duration of the match.
If you collect 2 or more of the same power up, the power up will increase in tier. There will be a total of 3 tiers per power up.
The higher the tier, the greater the bonus, but also the greater the cost!
Tier | Multi-shot | Spread Shot | Piercing | Ice | Fire | Poison |
---|---|---|---|---|---|---|
1 | 2x (50% dmg) bullets | 2x (50% dmg) bullets | Pierce 1 enemy | Slow by 5% for 5s | Deal 5% dmg over 5s | Slow by 2.5% and deal 2.5% dmg over 5s |
2 | 3x (50% dmg) bullets | 3x (50% dmg) bullets | pierce 2 enemies | Slow by 15% for 5s | Deal 15% dmg over 5s | Slow by 7.5% and deal 7.5% dmg over 5s |
3 | 4x (50% dmg) bullets | 4x (50% dmg) bullets | Pierce 4 enemies | Slow by 30% for 5s | Deal 30% dmg over 5s | Slow by 15% and deal 15% dmg over 5s |
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